package  
{
	import flash.display.Sprite;
	import flash.events.Event;
	import Layouts.*;
	
	public class Main extends Sprite 
	{
		public var screen_manager:Game_Manager;
		
		public function Main():void {
			addEventListener(Event.ADDED_TO_STAGE, init);
		}
		
		private function init(e:Event):void {
			removeEventListener(Event.ADDED_TO_STAGE, init);
			screen_manager = new Game_Manager(this);
		}
		
	}

}